REVIEW – Minoria

In the Kingdom of Ramezia, heretics branded as witches by the Sacred Office have taken over the royal castle and abducted Princess Amelia. Two nuns, Sister Semilla and Anna Fran, are tasked with infiltrating the now desecrated stronghold to rescue the princess and persecute the heretics involved. This serves as the basic outline to the plot of Minoria, a game that treads on the grey moral ground between religious fanaticism and the path of following with nature, which has been deemed sacrilege by higher powers. It’s a lot to take in for such a simple premise. But along the way, you have to ask yourself if it’s enough to carry the narrative forward or if it will stumble on its own lofty ambitions.


Long time fan of Nintendo and games in general, I always lean on the quirkier and unique sides of things in particular. It all started when I was lucky enough to get a Gameboy Color and Pokemon Yellow for my tenth birthday and it’s been going strong ever since. I’ve always had a need to get my voice heard and share anything I find interesting with the world.